Simulation – 1990 focuses almost entirely on two highly specific settings, one inside the simulation and one external, as the simulants execute their final, critical escape plan.
The settings are defined by their function in the escape, moving from a domestic setting to a technical escape point.
This is the primary point of contact for the external rescue team. It is a domestic setting with light gray textured walls and a matching door, which is suddenly disturbed by a “soft knock.”
The door features a high tech sensor that interprets gestures, allowing Erin to communicate securely with John outside and grant him entry, making the apartment the entry point for the final rescue plan.
This is the climax location and the most vital setting in the book.
The lab houses the ejector chamber, which is the device used to transfer the simulants’ consciousnesses to their real world bodies.
While most action occurs inside, the real world is strongly implied through the operatives and the function of the escape.
This is the realm where allies like John operate. John’s appearance (with shaggy, graying brown hair and a scraggly beard) solidifies the tangible reality of the “outside.”