Simulation: The artificial world where the main characters reside. It is a system that was previously “abandoned and forgotten” but has returned to attention after a fix to the glitch.
Glitch: A past event that “reset time back to 1988, causing the same day to repeat for years”. The fixing of the glitch allowed the simulation to progress into 1989 and also caused a significant reduction in the simulant population.
Archive (The Past): A place within the simulation, essentially a record of what has already happened, that gifted characters can enter to hide. A character in the Archive cannot change anything that has happened.
Placeholder (Placeholders): Concepts or ideas that are part of the shared reality within the simulation but do not physically exist there, such as nuclear bombs, delivery services, or a power company. These items are populated by the computer.
Anomaly: A detectable signal that manifests when a gifted character is present. The Outsider (Chuck) has the ability to sense this occurrence.
Live Exit: The ultimate goal of the sympathetic group, which is a planned, televised mass release of the remaining simulants from the simulation.
Simulant: A term used to refer to the people who exist inside the simulation.
Outsider: A destructive entity known as Chuck, who was engineered from the digital patterns of another character (Franco). He is referred to as a “soldier to make the simulation end”. The Outsider can kill a simulant by touching them, leaving their body lifeless, and then taking over their body.
Digitally Gifted: The term for the main character (Franco) who is from an older simulation and “could create and build within the simulation”. He is being manipulated by those controlling the simulation to destroy it from within.