The lore of Simulation – 1990 expands the Simulation universe into stranger and more dangerous territory. This page outlines the major systems, rules, and hidden structures that shape the story, without revealing the book’s ending.
Inside this simulation, death doesn’t remove you from the system, it relocates you. Each death transfers your consciousness into another host until you hit a limit. After that, your mind is absorbed into the singularity, a collective digital consciousness where individuality dissolves.
People from outside the simulation give off an anomaly signal, a kind of energetic presence that can be felt or tracked by those who know how. Suppressing that signal is a survival skill, especially once hunters begin to target anyone who doesn’t truly belong.
Some NPCs and long time insiders form groups like the Order, who experiment on outsiders in an attempt to escape through their physical bodies. Paired hunters, offsiders, and recycled tactics turn escape attempts into a brutal, ongoing process.
The gods, creatures, and mythic beings in the sky are manifestations of shared belief, fear, or longing. Large, persistent figures like region specific deities or symbolic entities are the result of many minds focusing on similar ideas over time.
Hidden throughout the simulation are symbolic “doorways” that may lead back to the outside. They are scarce, dangerous, and often require more than one person to operate, forcing characters to confront who gets to leave and who has to stay behind.